What is the project doing?

The aim of phase 2 was to  create a community of engaged academics, professional services staff and business in the games development ecosystem, and study market validation/ commercialisation routes via the the ‘Legally Wed’ project.

The aim of the Phase 3 extension is to increase awareness amongst SHAPE academics and professional staff about the potential and best practice in developing commercially viable outputs through games, through: populating a library of existing and new resources (webinars, game testing, toolkits, survey feedback etc.), facilitating discussion with its members and industry (events, workshops), and creating an online training course for those interested in converting their research into games.

Resources

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27 October 2023

The ASPECT Games Hub Pathway

We at the ASPECT Games Hub are delighted to share the central output of Phase 3 of the Games Hub project: the Games Development and Commercialisation Pathway.

Festival, social sciences, games hub, workshops, talks, exhibitions, impact, Economic and Social Research Council, creativity

22 September 2023

Festival of Social Sciences 2022

Video featuring insightful facts about the annual Festival of Social Sciences.

11 November 2022

Let’s talk about games

On Saturday the 22nd October 2022 at the Scottish Youth Theatre in Glasgow, the KE & impact team of the COSS, University of Glasgow, held an event tilted Let’s talk about games within the Festival of Social Science (FoSS) funded by the ESRC.

1 September 2021

Ludic Labs

Discover how Ludic Labs is supporting the production of educational games generated by social science research.

18 December 2020

Commercialising social sciences based educational games

University of Manchester’s Gavin Davies gives an overview of this Aspect funded project

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