Games Hub Phase 3
• Phase 1 •• Phase 2 ••• Phase 3
What is the project doing?
The aim of phase 2 was to create a community of engaged academics, professional services staff and business in the games development ecosystem, and study market validation/ commercialisation routes via the the ‘Legally Wed’ project.
The aim of the Phase 3 extension is to increase awareness amongst SHAPE academics and professional staff about the potential and best practice in developing commercially viable outputs through games, through: populating a library of existing and new resources (webinars, game testing, toolkits, survey feedback etc.), facilitating discussion with its members and industry (events, workshops), and creating an online training course for those interested in converting their research into games.
Resources

27 October 2023
The ASPECT Games Hub Pathway
We at the ASPECT Games Hub are delighted to share the central output of Phase 3 of the Games Hub project: the Games Development and Commercialisation Pathway.

22 September 2023
Festival of Social Sciences 2022
Video featuring insightful facts about the annual Festival of Social Sciences.

11 November 2022
Let’s talk about games
On Saturday the 22nd October 2022 at the Scottish Youth Theatre in Glasgow, the KE & impact team of the COSS, University of Glasgow, held an event tilted Let’s talk about games within the Festival of Social Science (FoSS) funded by the ESRC.

1 September 2021
Ludic Labs
Discover how Ludic Labs is supporting the production of educational games generated by social science research.

18 December 2020
Commercialising social sciences based educational games
University of Manchester’s Gavin Davies gives an overview of this Aspect funded project