Games Hub Phase 2


Aspect members: University Of Glasgow, University of Bristol, University of Manchester, Nottingham Trent University 

What was the project doing?

This project built networks among academics, professional services, and the private sector in the innovation of research-based games. It aimed to expand and scale the efforts of many social sciences academics who were creating games as part of KE and impact. The aim was to create and share good and sustainable practices that could be referred to when developing a game idea. At the moment, the project was working on the market validation of a law-based game from the University of Glasgow, collecting measurable data and verifying its possible developments.

Why was this needed?

This project aimed at reducing the gap between social science research and commercialization opportunities. Developing educational games could have played an important role in enhancing research impact and establishing good practices.

How could members get involved?

Members became involved in:

  • Connecting among academics developing games;
  • Receiving support to develop games;
  • Participating in educational game trials;
  • Getting in contact with the game industry;
  • Exploring opportunities and measure the impact of translating research into games.

Training & resources

  • Reset
5 Resources | Page 1 of 1

The ASPECT Games Hub Pathway

We at the ASPECT Games Hub are delighted to share the central output of Phase 3 of the Games Hub project: the Games Development and Commercialisation Pathway.

Festival, social sciences, games hub, workshops, talks, exhibitions, impact, Economic and Social Research Council, creativity

Festival of Social Sciences 2022

Video featuring insightful facts about the annual Festival of Social Sciences.

Let’s talk about games

On Saturday the 22nd October 2022 at the Scottish Youth Theatre in Glasgow, the KE & impact team of the COSS, University of Glasgow, held an event tilted Let’s talk about games within the Festival of Social Science (FoSS) funded by the ESRC.

Ludic Labs

Discover how Ludic Labs is supporting the production of educational games generated by social science research.

Commercialising social sciences based educational games

University of Manchester’s Gavin Davies gives an overview of this Aspect funded project

Page 1 of 1

Ready to join
our network?

The Aspect Network welcomes applications from like-minded organisations across the world to become members

Join us in contributing to solutions for the global challenges we encounter. Reach out to us today to discover how the Aspect Network can support you

Join us Member login