1st September 2021
In July 2020, a new Aspect funded project was launched, on the commercialisation of educational games produced within the world of social sciences. The initiative was led by Manchester University, with Nottingham Trent, Bristol, and Glasgow as partners. The aim was to increase understanding and experience in finding pathways to marketing games, ultimately enabling universities to tap into what is, at present, an under-used reservoir of potential.
Board Games, Nottingham Trent University, The University of Bristol, The University of Glasgow and The University of Manchester
One year later, the project successfully launched Ludic Labs—not just an information resource hub but the foundation for a community of likeminded social scientists looking to disseminate their research through games, analogue and digital.
Ludic Labs launched with an unprecedented online event that saw venerable speakers from both sides of the gaming-academic divide (e.g., Ian Livingstone (Hiro Capital, and co-founder of Games Workshop), Florence Engasser (senior foresight analyst at the Nesta Foundation) and Julia Black (Aspect)) convene to share their personal histories with gamified education and university-generated games with eager attendees from across consortium institutions.
If you have a game generated by research or are interested in learning more, head over to https://www.ludiclabs.co.uk/ where you can find a handy pdf guide on how to take your game from idea to prototype, production to launch. You can also find our signup link to the Ludic Labs networking platform to keep abreast of upcoming workshops, learn more about game design and production with our carefully cultivated list of talks, and network with other members across the Aspect consortium. The game is on. Are you ready?