Games Hub Phase 2
• Phase 1 •• Phase 2 ••• Phase 3
Aspect members: University Of Glasgow, University of Bristol, University of Manchester, Nottingham Trent University
What was the project doing?
This project built networks among academics, professional services, and the private sector in the innovation of research-based games. It aimed to expand and scale the efforts of many social sciences academics who were creating games as part of KE and impact. The aim was to create and share good and sustainable practices that could be referred to when developing a game idea. At the moment, the project was working on the market validation of a law-based game from the University of Glasgow, collecting measurable data and verifying its possible developments.
Why was this needed?
This project aimed at reducing the gap between social science research and commercialization opportunities. Developing educational games could have played an important role in enhancing research impact and establishing good practices.
How could members get involved?
Members became involved in:
- Connecting among academics developing games;
- Receiving support to develop games;
- Participating in educational game trials;
- Getting in contact with the game industry;
- Exploring opportunities and measure the impact of translating research into games.