Research Method: Follow the Thing


9th March 2021

This ‘how to’ guide outlines the Follow the Thing method, used by Dr Stephanie Sodero from the University of Manchester. The illustration was created in collaboration with Jack Brougham.

Social scientists from the Methods for Change project came together to discuss the research methods they use and how methods create change in society. Drawing from the expertise in the Aspect network, they collaborated on a series of ‘how to’ guides which are step-by-step instructions and top-tips for adopting these methods in a range of sectors. Visual and multisensory pieces, including comics, illustrations, posters, booklets, short films and animations were then developed in collaboration with creatives to capture the key value of these research methods with a view to being able to convey them to a variety of audiences.

It is hoped that these resources will be useful for people in higher education, commercial, public sector, third sector and community organisations who are interested in experimenting with, and expanding professional skills in, the adoption of social science research methods.

Funded Project:
Methods for Change

Research Method: Follow the Thing

Follow the Thing is a social science method that traces the journey of a given product, from donated blood to fair trade coffee. It involves thinking with, and through, a specific good and its supply chain. The method surfaces often-overlooked processes, dynamics, and connections between people, services, and infrastructures. In doing so, Follow the Thing is used to understand interconnections and to explore and expose complexities, vulnerabilities, and injustices. It can offer insight into the journeys of goods upon which we rely, but that are often invisible until there is failure, disruption, or crisis, such as shortages of personal protective equipment during COVID. It makes visible these unseen journeys, cultivating an appreciation for their surprising geographic extent and complexity. By shedding light on the journeys that different products take, Follow the Thing can expose unjust working conditions and environmental harms, encouraging more ethical consumer and corporate behaviour. Follow the Thing draws on a range of methods that can broadly be thought of being on a spectrum from direct to indirect ways of following. Direct following requires greater access to the field and might include barcodes and tracking tags. For example, a barcode can be used to trace the journey of a box of trainers or a tracking tag can be attached to a fish to understand its movements. Indirect following includes participant observations, facility tours, interviews, and document analysis.

You can find more research outputs from the Methods for Change series here

Explore more Resources View all

The ASPECT Games Hub Pathway

We at the ASPECT Games Hub are delighted to share the central output of Phase 3 of the Games Hub project: the Games Development and Commercialisation Pathway.

Launch of the Train the Trainer Platform!

The Aspect-funded Train the Trainer project supports Professional Service staff tasked with communicating knowledge exchange, innovation and its impact for SHAPE researchers within their institutions, and has been created in collaboration by The London School of Economics and Political Science (LSE), University of Glasgow, QUT (Queensland University of Technology), University of York and University of Exeter.

Building on ABCs – Phase 3 Expansion: Creating Collaborations

Modular Knowledge-Exchange Training Course that gives insights into processes and requirements to developing business partnerships.

RCA Design for Socials Entrepreneurship Project – KPI Report

A summary of the project activities and KPIs