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30th May 2022

University of Glasgow

As part of the Aspect funded Ludic Labs project, this webinar hosted by The University of Glasgow explores the best ways to enhance commercialisation and impact of educational games

Board Games and The University of Glasgow

Join academics, professional services and games industry will gather together to talk about the challenges of producing educational games and to explore the best ways to enhance commercialisation and impact.

When: 15 June 2022, 14:00-16:00 GMT

Where: Right here on zoom


2:00 -2:10 Chiara Cipollari, University of Glasgow

Welcome and overview

2:10 – 2: 30 Melvin Bell, Focus Games

From production to commercialisation, Golden Rules on how to bring educational games to market

2:30 – 2:40 Jane Mair, University of Glasgow

Legally Wed, a research-based game

2:40 – 2:50 Iain Donald, University of Abertay

Their Memory, steps from prototype to immersive experience of the game

2:50 – 3:00 Timothy Peacock, University of Glasgow

GamingLab experience

3:00 – 3: 10 Simon Harrison, University of Lancaster

Black Swan, UK’s Intellectual Property Laws

3:10 – 3: 20 Christine Brown, Queen’s University of Belfast

Digital Serious Games to promote awareness on Dementia

3:20 – 3:25 Chiara Cipollari, University of Glasgow


3:25 – 4:00 Q&A

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